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[Appel à communication] IEEE CG&A Serious game

L'appel à communication pour la revue IEE CG&A est lancé.

Sujet : Serious game
Thèmes :

 

  • multiplayer systems architectures,
  • player-to-player coordination,
  • automated and semiautomated modeling techniques,
  • compression and playback of simulation data,
  • scripting and control of animated characters,
  • training scenario planning and execution,
  • human figure animation for training,
  • intelligent characters,
  • individual, group, and crowd behavior modeling and simulation,
  • lighting, and relighting sampled models,
  • representation and storage of large data sets,
  • scalable parallel algorithms and architectures,
  • rendering of complex and hybrid data sets,
  • sampling and filtering for complex models,
  • image- or sample-based representations,
  • simplification and compression,
  • visibility computations,
  • data-driven procedural modeling,
  • hardware for processing large data sets,
  • data and resource management,
  • configuration management and change control,
  • delivery considerations (networking and system configuration),
  • novel interaction techniques for massive data sets,
  • sensor-based input and interaction technologies and techniques, and systems and applications.

 

Date de soumission des articles : 30 juillet 2008
Date de notification : 31 Octobre 2008
Date de remise finale des documents : 28 novembre 2008

Date de publication : Mars/Avril 2009

URL : site officiel

Addresse de soumission des papiers : http://www.computer.org/cga/author.htm

Contact : Tiffany Barnes, L. Miguel Encarnação, and Chris Shaw

 


, 22/05/2008 (10:45)


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