
Nov 3,4,5, Toronto, Canada
Future Play is an internationally regarded event for academic researchers, games developers, government representatives and even more of the cool, smart people who are the leading edge of the games industry.
If you are planning to submit a research paper for consideration by the Future Play 2008 Program Committee,
Download the Official Call for Papers Today at: http://www.futureplay.org/docs/futurePlay2008_cfp.pdf
Future Play 2008 will focus on three main themes, and research papers presented for consideration are expected to relate to the overall theme and goal of the conference:
FuturePlay addresses these issues through exciting and thought provoking presentations from leaders in academia and industry, peer reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry leading vendors.
Topics of interest to FuturePlay include, but are not restricted to, the following: • Game and game engine design • Artistic design for games • Game project management and processes • Software engineering for games • Artificial intelligence in games • Graphics modeling and rendering in games • Animation and motion capture for games • Networking and multiplayer support for games • Sound and music for games • Human factors in games • Game asset creation and management • Cross disciplinary issues in game development • Gender issues in game development • Serious games • Applications of game technologies • Games and learning (educational games) • Social and ethical issues in games • Game development curriculum • Academic issues in gaming education • Bridging the academia industry gap • Experiences and lessons learned from game development in academia and industry
Submission deadline: July 11, 2008
Registration is now open at http://www.futureplay.org.
Future Play 2008 is held in co-operation ACM,the world's largest educational and scientific computing society. Future Play 2008 Proceedings will be available through the ACM digital library.
A number of accepted papers will be considered for publication in the journal Loading… Loading... is an open access journal that attempts to provide a mixed-methods approach to the study of digital games, and therefore invites not only traditional academic papers, but may reprint 'classic' works in the field, as well as provide a forum for machinima, new and opensource innovative code, product reviews, blogs, program descriptions and course outlines for games studies and 'conversations' within and across the trajectories of inquiry and activity that constitute Canadian Games Studies now and into the future.
A print-based and online journal, Loading... publishes empirical, theoretical, and design-based research on the multifaceted, multimodal, interdisciplinary subject of digital games. It invites papers which approach research and scholarship in the field of game studies from its many angles: social, cultural, technical, theoretical, procedural, artistic...
The journal aims to support current and future interdisciplinary, multi-method and multimodal approaches to the study of digital games. Its principal goal is to support both the established and fledgling work of Canadian scholars, to give them a voice on the international scene of game studies, and to establish a uniquely Canadian voice in a field that is currently described as a polarization of perspectives between the United States and Europe. Loading... will support the valuable contribution of Canadian scholarship in directing and shaping this burgeoning field.