Consortium Jeu Vidéo

Transactions on Edutainment (revue) Revue - 15/08/2008

Informations

Date du colloque : 15/08/2008
Pays / Ville d'accueil : Revue
Langue employée : Langue employée


Description

Publisher: Springer
Call for Papers, Second Issue

This journal aims to provide a highly visible dissemination channel for
remarkable work that in one way or another addresses research and
development on issues related to the field of Edutainment.

Edutainment, also known as educational entertainment or entertainment-
education, denotes all forms of software designed to educate as well as
to provide fun. This approach is motivated by the increasing demands on
individuals for life-long learning and the need to integrate effective
learning opportunities throughout life. As such, Edutainment has
attracted increasing interest in the last years.

The Transactions on Edutainment will publish original, peer-reviewed
research articles and will serve as a forum for stimulating and
disseminating innovative research ideas, theories, emerging
technologies, empirical investigations, state-of-the-art methods, and
tools in all different genres of Edutainment, such as game-based
learning and serious games, interactive storytelling, virtual learning
environments, VR-based education, and related fields.

It will cover aspects from educational and game theories, human-
computer interaction, computer graphics, artificial intelligence, and
systems design. Theoretical, technical and empirical articles as well
as survey papers and case studies are all appropriate to the journal.


Topics

Authors are encouraged to submit papers on the following topics:

  • Edutainment methodology, systems and applications
  • Digital new media for edutainment
  • Virtual Reality in Education
  • Virtual Learning Environment
  • Effectiveness of VR for education
  • Remote Group Simulations
  • Virtual Characters/Agents/instructor
  • Game Design and Development
  • Game Engine Development and Customization
  • Game AI, Artificial Life, and Game Physics
  • Game Rendering/Animations
  • Online/Mobile Game/Video Game
  • Storytelling and Game Narrative
  • Affective Interaction in Games
  • Digital Museum, Digital Heritage
  • Animation techniques, AR, MR for Education
  • E-Learning Platforms, Tools, and Standards
  • Learning Resource Management
  • Knowledge Management
  • Mobile learning, education and remote classrooms
  • Life Long Learning
  • Collaborative Learning Environments


Editors-in-Chief

Adrian David Cheok, NUS, Singapore
Wolfgang Mueller, University of Education Weingarten, Germany
Zhigeng Pan, Zhejiang University, China
Managing Editor
Yi Li, Nanjing Normal University, China

 

Submission

To submit, please send a .pdf or .doc file (both formatted for A4 paper
according to Springer LNCS format) to both the Editor¢s of second issue
Adrian David Cheok (adriancheok@mixedrealitylab.org) and Maiga Chang
(maiga@ms2.hinet.net).

 

Submission deadline for second issue is August 15th 2008.



Adresse Internet : http://www.springer.com/computer/lncs/transactions+edutainment

Mots-clés : edutainment, serious game