Consortium Jeu Vidéo

Game Technology for Training and Education (revue IJCGT) Revue - 01/09/2008

Informations

Date du colloque : 01/09/2008
Pays / Ville d'accueil : Revue
Langue employée : Langue employée


Description

Call for Papers

The special issue "Game Technology for Training and Education" will focus on technical aspects of the development and application of games in training and education, so-called serious games.

This special issue is planned in coordination with the International Conference on E-learning and Games (Edutainment '08), to be held in Nanjing, China, on June 25–27, 2008. This conference has rapidly matured into a prominent forum for researchers to present and discuss recent results on the development and application of e-learning and digital entertainment systems.

 

Though many excellent papers and journal articles currently address serious games and elaborate on many relations between learning and games, they are often oriented towards specific game design methodologies and/or pedagogical motivations. We believe that, besides all those developments, serious games can also achieve much progress and innovation from developing, combining, and deploying game technology in novel ways.

 

Therefore, this special issue will be devoted to articles covering technical topics of the Edutainment '08 conference include, but not limited to:

  • Game engine development and customization
  • Game AI
  • Game rendering, physics, and animation
  • Game user interfaces
  • Modeling and simulation techniques
  • Virtual characters/agents
  • Vision and imaging technology in games
  • Virtual reality, augmented reality, and mixed reality

 

Authors should follow the International Journal of Computer Games Technology manuscript format described at the journal site http://www.hindawi.com/journals/ijcgt/. Prospective authors should submit an electronic copy of their complete manuscript through the journal Manuscript Tracking System at http://mts.hindawi.com, according to the following timetable:

 

Manuscript Due : September 1, 2008

First Round of Reviews : December 1, 2008

Publication Date : March 1, 2009

 

Guest Editor:

  • Rafael Bidarra, Computer Graphics and CAD/CAM Group, Faculty of Electrical Engineering, Mathematics and Computer Science, Delft University of Technology, 2600 GA Delft, The Netherlands
  • Xiaopeng Zhang, National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, Beijing 100080, China


Adresse Internet : http://www.hindawi.com/journals/ijcgt/si/gtte.html

Mots-clés : education, training, serious games