Consortium Jeu Vidéo

GDTW 2008 Liverpool, Angleterre - 12/11/2008

Informations

Date de remise des articles : 01/09/2008
Date du colloque : 12/11/2008
Pays / Ville d'accueil : Liverpool, Angleterre
Langue employée : Langue employée


Description

Game Design & Technology Workshop - 6th annual international conference in Computer Game Design and Technology

The design and creation of modern computer and video games demands an ever-increasing sophistication and technical expertise. This drives the computer game industry into a more interdisciplinary and complicated one. Long gone are the days when good games are produced by a lone programmer sitting in a dark room for days on end. Instead, they are replaced with a group of strong programmers, artists and hardware specialists.

 

This ever-increasing demand in human resources requires the industry to be able to recruit people who have more knowledge in computer design and programming straight away. To answer these demands, academic institutions have started to play their part by providing skilled graduates.

 

As one of the pioneer institutions which spearheaded the introduction of computer games technology degree, the School of Computing & Mathematical Sciences at Liverpool John Moores University proudly presents the fourth annual international conference in computer games technology which aims at bringing students, academics and developers in the computer games industry closer together. In addition, this workshop is also endorsed by several game companies, middleware companies, and other organisations supporting the UK games industry.

 

This year the conference spans two days and includes tutorial, exhibition and academic research presentation sessions in addition to the usual high quality lectures from several great names in the industry.

 

The aims of the workshop are:

  • To provide a forum to discuss state of the art games design and current and future games technology with the specialists.
  • To enable academics and researchers in computer game technology and computer entertainment to present their work during the research sessions, and to seek opportunities for collaboration with the industry and for academic research partners.
  • To facilitate relationships and collaboration between academics promoting Computer Games Technology courses, the UK games industry and supporting organisations.
  • To provide games companies and related industries the opportunity to present their companies, products, job opportunities, and to discuss and discover alternative technology for game development.
  • To allow students studying Computer Games Technology to make early contact with key players in the industry, enabling them to learn first hand about games development, and the challenges of working with and for a fast moving technology.

 

Call for Papers

General Chairs

* Prof. Madjid Merabti - Liverpool John Moores University (UK)
* Dr. Marc Price - BBC Research and Development (UK)

 

Publication Co-Chairs

* Prof. Zhigeng Pan - Zhejiang University (P.R.C)
* Dr. Edmond Prakash - Manchester Metropolitan University (UK)
* Dr. Newton Lee - Editor-in-Chief ACM CiE (US)

 

Programme Co-Chairs

* Dr. Abdennour El Rhalibi - Liverpool John Moores University (UK)
* Dr. Kevin Wong - Murdoch University (AUS)

 

Topics

Researchers in game design and technology will have the opportunity to present their work in these sessions. The subjects and areas of interest cover, but are not limited to:

 

  • Game Artificial Intelligence (pathfinding, learning, agents, ...)
  • Real Time Physics and Animation
  • 3D Modelling Graphics/Animation Techniques
  • Game Character Emotion and Social Interaction
  • Tools development for Game Engineering and middleware
  • Mobile Gaming
  • Advanced/Innovative Interaction Design
  • Ambient Intelligence for Entertainment
  • Augmented, Virtual and Mixed Reality
  • Art, Design and Media
  • Cultural and Media Studies on Computer Games
  • Education, Training, and Edutainment Technologies
  • Human Factors of Games
  • Interaction design
  • Interactive Digital Storytelling
  • Media Theory
  • Networking (technical and social) in computer Entertainment Applications
  • New Genres, New Standards
  • Security (technical and social)
  • Social Computing and Presence
  • Sound and Music


Authors are invited to submit full or short papers for presentation at the conference.

 

Full papers (no more than 10 camera-ready pages in the ACM format detailed on the ACM web site).

Short papers are an opportunity to present preliminary or interim results and are limited to 5 camera-ready pages in length. An example paper template can also be found here .

 

Papers will be peer reviewed by at least 3 independent reviewers, will published in the conference proceedings and the best papers and special issues will be recommended for publishing in the ACM Computer in Entertainment Journal, the Hindawi Publishing International Journal of Computer Games Technology, The Internation Journal of Virtual Reality or the Springer Verlag Transactions on Edutainment, according to the relevant topic.

 

Timeline of Important Dates for authors

* Paper Submission: 1 September 2008
* Notification of Acceptance: 15 October 2008
* Camera-ready Papers due: 25 October 2008
* Registration by Authors due: 25 October 2008

 

Submissions

Please submit your paper via email in PDF or Word format to here .

 

Technical Programme Committee (tbc)

* Ayash Aladdin - De Montford University, UK
* Dhiya Al Jumeily - Liverpool John Moores University, UK
* Ali Arya - Carleton University, CA
* Farath Arshad - Liverpool John Moores University, UK
* Dominique Archambault - University "Pierre et Marie Curie", France
* Robert Askwith - Liverpool John Moores University, UK
* Leandro Balladares - National Polytechnic Institute - IPN, México
* Carl Bamford - Liverpool John Moores University, UK
* Christian Bauckhage - Center for Vision Research, York University, CA
* Taleb Bendiab - Liverpool John Moores University, UK
* Belgacem Ben Youssef - Simon Fraser University, CA
* Ahmed BinSubaih - University of Sheffield ,UK
* Alan Chamberlain - University of Nottingham, UK
* Adrian David Cheok - National University of Singapore - SGP
* Padraig Cunningham - Trinity College Dublin, IE
* Andrew Davison - Prince of Songkla University, TH
* David England - Liverpool John Moores University, UK
* Abdennour El Rhalibi - Liverpool John Moores University, UK
* Paul Fergus - Liverpool John Moores University, UK
* Stefano Ferretti - University of Bologna, IT
* Kiel Gilleade - Lancaster University, UK
* Scott Goodwin - University of Windsor, CA
* Nicholas Graham - Queen's University, Kingston, CA
* Martin Hanneghan - Liverpool John Moores University, UK
* Bill Kapralos - University of Ontario, CA
* Mike Katchabaw - University of Western Ontario, CA
* Jorg Kienzle - McGill University, CA
* Markus Koch - Universität Paderborn, GER
* Newton Lee - ACM - Computer in Entertainment, US
* Stephen J. McGlinchey - University of Paisley, UK
* Alasdair MacLeod - University of the Highlands and Islands, UK
* Yoshihiro Okada - Kyushu University, JP
* Ian J. Palmer (University of Bradford, UK)
* Ian Parberry - University of North Texas, US
* Zhigeng Pan - Zhejiang University, China
* Rubem Pereira - Liverpool John Moores University, UK
* Edmond C. Prakash - Manchester Metropolitan University, UK
* Marc Price - BBC R&D, UK
* Tim Roden (Angelo State University, USA)
* Yuanyuan Shen - Liverpool John Moores University, UK
* Sudi Sudirman - Liverpool John Moores University, UK
* Brian Winn - Michigan State University, USA
* Gino Yu - University Polytechnic of Hong Kong, HK
* Yun Ruwei - Nanjing Normal University, China
* Kevin Wong - Murdoch University, Western Australia

 



Adresse Internet : http://www.cms.livjm.ac.uk/GDTW/GDTW2008/index.html

Mots-clés : game design, technology, computer