Consortium Jeu Vidéo

IEEE CG&A Serious game - 28/11/2008

Informations

Date de remise des articles : 30/07/2008
Date du colloque : 28/11/2008
Pays / Ville d'accueil :
Langue employée : Langue employée


Description


Sujet : Serious game
Thèmes :
  • multiplayer systems architectures,
  • player-to-player coordination,
  • automated and semiautomated modeling techniques,
  • compression and playback of simulation data,
  • scripting and control of animated characters,
  • training scenario planning and execution,
  • human figure animation for training,
  • intelligent characters,
  • individual, group, and crowd behavior modeling and simulation,
  • lighting, and relighting sampled models,
  • representation and storage of large data sets,
  • scalable parallel algorithms and architectures,
  • rendering of complex and hybrid data sets,
  • sampling and filtering for complex models,
  • image- or sample-based representations,
  • simplification and compression,
  • visibility computations,
  • data-driven procedural modeling,
  • hardware for processing large data sets,
  • data and resource management,
  • configuration management and change control,
  • delivery considerations (networking and system configuration),
  • novel interaction techniques for massive data sets,
  • sensor-based input and interaction technologies and techniques, and
  • systems and applications.

 

Date de soumission des articles : 30 juillet 2008
Date de notification : 31 Octobre 2008
Date de remise finale des documents : 28 novembre 2008

Date de publication : Mars/Avril 2009

URL : site officiel

Addresse de soumission des papiers : http://www.computer.org/cga/author.htm

Contact : Tiffany Barnes, L. Miguel Encarnação, and Chris Shaw

Adresse Internet : http://www.computer.org/portal/site/cga/menuitem.d7ca5f6240761a228b093c108bcd45f3/index.jsp?&pName=cga_level1&path=cga/content&file=cfpjan09.xml

Mots-clés : serious game