Informations
Date de remise des articles :
30/07/2008
Date du colloque :
28/11/2008
Pays / Ville d'accueil :
Langue employée :
Description
Sujet : Serious gameThèmes : - multiplayer systems architectures,
- player-to-player coordination,
- automated and semiautomated modeling techniques,
- compression and playback of simulation data,
- scripting and control of animated characters,
- training scenario planning and execution,
- human figure animation for training,
- intelligent characters,
- individual, group, and crowd behavior modeling and simulation,
- lighting, and relighting sampled models,
- representation and storage of large data sets,
- scalable parallel algorithms and architectures,
- rendering of complex and hybrid data sets,
- sampling and filtering for complex models,
- image- or sample-based representations,
- simplification and compression,
- visibility computations,
- data-driven procedural modeling,
- hardware for processing large data sets,
- data and resource management,
- configuration management and change control,
- delivery considerations (networking and system configuration),
- novel interaction techniques for massive data sets,
- sensor-based input and interaction technologies and techniques, and
- systems and applications.
Date de soumission des articles : 30 juillet 2008
Date de notification : 31 Octobre 2008
Date de remise finale des documents : 28 novembre 2008
Date de publication : Mars/Avril 2009
URL : site officiel
Addresse de soumission des papiers : http://www.computer.org/cga/author.htm
Contact : Tiffany Barnes,
L. Miguel Encarnação, and
Chris Shaw
Adresse Internet :
http://www.computer.org/portal/site/cga/menuitem.d7ca5f6240761a228b093c108bcd45f3/index.jsp?&pName=cga_level1&path=cga/content&file=cfpjan09.xml
Mots-clés : serious game